
结论很明确:这个市场不值得现在进入。 不是超饱和,但已经进入明显的强竞争和价格压力区;对大品牌和小商家都不是友好市场,若只是跟风做同质化手柄,成功概率很低。
These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.
Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.
不建议进入,这个市场对新卖家不友好,且已经明显接近价格战环境。 你当前预算是500000 CNY,按样本里能看清预算的头部新品看,单个ASIN的起步投入已经是中高位;但更关键的是,市场里新品盈利率只有55.56%,而且非盈利新品占37.50%,并不是一个稳妥的入场结构。
大品牌能玩,小卖家很难复制。 这组数据里,能赚钱的代表不是靠低价,而是靠明显差异化:AIfasterfly 的 B0FKLZ9M2T 卖到 40.48 美元,月销 50、月收入 202,400 美元,利润率 36.69%;EasySMX 的 B0GVS7HTWZ 卖到 45.99 美元,月销 100、月收入 459,900 美元,利润率 35.62%。它们的共同点很清楚:霍尔摇杆、防漂移、1000Hz、充电底座、App/编程、外观差异化,不是普通跟卖款。反过来,GAMSINGY 的 B0H1QRPDV6 已经是非盈利新品,说明新品不是“做出来就能卖”,而是要有更强的产品力和投放能力。市场总样本收入只有 21,895 美元,说明可复制的有效流量并不宽,大部分钱集中在少数头部款上。
Some categories may not originally require certain certificates for entry; however, some products may target specific features (e.g. Bluetooth) or customers (e.g. children), and additional certificates may be required in the target marketplace (e.g. FCC, CPC).
Alternative solutions may pose a risk to your investment in certain markets.
这个市场可以进,但只适合会做差异化的品牌;不是低成本白牌市场。 目前看到的是“有利润空间、但竞争已经开始抬头”的结构:新品牌新品里有62.5%跑出盈利,说明仍有机会,但同时37.5%已经失败,而且最新月份里盈利新品2个、亏损新品2个,进入节奏在变热,不能按轻松蓝海看待。
适合大品牌跟进的标杆是 EasySMX 的 B0GVS7HTWZ。 这款售价45.99美元,毛利率35.6%,月销100件、月营收4599美元、近月利润1638.17美元,48条评价做到4.8分;它的早期投入是6416.10美元,其中广告1455.17美元。可复制点很明确:磁吸智能充电底座、自动回连、接收器收纳、静音按键、霍尔摇杆零漂移、双段扳机,定位的是“桌面整洁+低噪音+零漂移”的多平台玩家。这个案例说明,大品牌要靠功能堆叠和体验完整度去拿利润,而不是单纯压价。小品牌里,真正能当成功样本的是 GAMSINGY 的 B0FRMPKW4S:34.91美元,毛利率32.97%,月销50件、月营收1745.5美元,52条评价4.1分,属于新品牌里少数跑通的案例。它能活下来靠的是霍尔摇杆、1000Hz回报率、背键、RGB和充电底座,但也要注意:这个成功样本还没形成高口碑壁垒,说明小品牌不是不能进,而是必须有明确卖点且接受较慢起量。
最关键的结论是:这不是“普通小商家随便上架就能赢”的市场。 一方面,EasySMX 这类新品牌已经在用35%+毛利和完整套装抢位,AIfasterfly 这种老品牌样本 B0FKLZ9M2T 也能做到36.69%毛利和2024美元月营收,说明做得好的玩家都在靠功能差异+品牌感吃饭;另一方面,失败案例也很直接:EasySMX 的 B0H2Y9QBBC 和 GAMSINGY 的 B0H1QRPDV6 都是新上架后直接失去销量,属于不适合复制的负面样本。若你预算500000元人民币做单个ASIN,资金不是问题,问题是你必须有能明显区别于“霍尔摇杆+底座+RGB”这套基本盘的创新,否则很容易被卷进价格战。我的判断很明确:大品牌可进,小品牌只有在能做出更强功能/外观/套装差异时才值得进;如果只是跟风,同质化风险高,不建议推进。
这个市场不适合现在进入,结论很明确:不是可做市场。 近端新品里只有 62.50% 赚钱,但更关键的是,真正能证明“好做”的新品利润主要集中在 33%~37% 这一档,背后靠的不是普通铺货,而是明显的功能堆料、充电底座、低延迟、App 控制和品牌拉力;这意味着小商家如果没有强差异化和足够投放,很难复制。
证据很直接:市场里新品品牌只有 4 个(EasySMX、ECHTPower、leadjoy、GAMSINGY),老品牌 2 个(abxylute、AIfasterfly),当前没有达到你定义的30~100+新品牌“超饱和警报”,但已经进入明显的强竞争区。 整体可识别盈利产品占 70.00%,新品盈利占 55.56%,看起来不差,但失败新品已经集中在 2026 年 5 月,说明最近入场的压力在上升;按时间看,2025 年只有 1 个新品亏损,2026 年已经变成 3 个新品盈利、3 个新品不盈利,竞争正在明显加剧。GAMSINGY 的新品牌表现是 50.00% 成功率,B0FRMPKW4S 以 34.91 美元售价做到 32.97% 利润,早期投入约 5090.13 美元,月销 50、月营收 1745.50 美元;EasySMX 的 B0GVS7HTWZ / B0GVRS3WRH 利润分别 35.62% / 35.01%,月营收 4599 / 2225 美元;leadjoy 的 B0GV3WM55F 更高,售价 59.99 美元,利润 36.51%,月营收 5999 美元。反面案例更重要:B0FZTSL6MF、B0H1QRPDV6、B0H2Y9QBBC 都失败,核心原因都是缺乏独特性、同质化严重、市场竞争极强。同时,头部赢家的评价数只有 48~66,并没有出现 200+ 评价/年那种明显依赖激进拉动的“predatory competitors”信号,说明这里不是靠刷评才能活,但也不是低门槛市场。
对两类卖家都一样:大品牌可以做,但必须带着功能创新、品牌预算和持续投放;小商家只有在能做出真实差异、且愿意接受 500000 CNY 里相当一部分会被前期投放吞掉时,才有一线机会。 你当前预算 500000 CNY 足够覆盖单个 ASIN 的起步,但不足以支撑长期品牌战;而且高利润产品的共同点非常一致——磁吸充电底座、霍尔/TMR 摇杆、1000Hz、背键、App、视觉差异化外观,这些都不是“低成本抄款”能轻松复制的。最终建议:不要贸然进入;如果一定要做,只能跟随 leadjoy、EasySMX、GAMSINGY 这类已验证路线的产品,但必须做更强差异化,否则大概率会被价格战和同质化拖死。
All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.
This are the profit ratios of all new products. There are products without sufficient sales, no more than 100pcs in 3 months, or no profit ratio data, or just released. Those will be considered as 'other'
Most profitable products ranked by profit value. Only includes products with positive profitability and active sales, regardless of release date.
![]() | B0GV3WM55F | leadjoy | 2026-01-01 | Yes | $59.99 | 100pcs | $5999.0 | 36.51% | $2190.24 |
![]() | B0GVS7HTWZ | EasySMX | 2026-04-01 | Yes | $45.99 | 100pcs | $4599.0 | 35.62% | $1638.17 |
![]() | B0G1B8ZZZG | ECHTPower | 2025-11-07 | Yes | $34.03 | 100pcs | $3403.0 | 32.7% | $1112.79 |
![]() | B0GVRS3WRH | EasySMX | 2026-04-01 | Yes | $44.5 | 50pcs | $2225.0 | 35.01% | $778.98 |
![]() | B0FKLZ9M2T | AIfasterfly | 2025-07-30 | Yes | $40.48 | 50pcs | $2024.0 | 36.69% | $742.61 |
![]() | B0DP2DWF7D | abxylute | 2025-02-08 | Yes | $37.99 | 50pcs | $1899.5 | 32.85% | $623.99 |
![]() | B0FRMPKW4S | GAMSINGY | 2025-12-15 | Yes | $34.91 | 50pcs | $1745.5 | 32.97% | $575.5 |
Most profitable new products ranked by profit value. Only includes newly released products with positive profitability and active sales.
![]() | B0GV3WM55F | leadjoy | 2026-01-01 | Yes | $59.99 | 100pcs | $5999.0 | 36.51% | $2190.24 |
![]() | B0GVS7HTWZ | EasySMX | 2026-04-01 | Yes | $45.99 | 100pcs | $4599.0 | 35.62% | $1638.17 |
![]() | B0G1B8ZZZG | ECHTPower | 2025-11-07 | Yes | $34.03 | 100pcs | $3403.0 | 32.7% | $1112.79 |
![]() | B0GVRS3WRH | EasySMX | 2026-04-01 | Yes | $44.5 | 50pcs | $2225.0 | 35.01% | $778.98 |
![]() | B0FRMPKW4S | GAMSINGY | 2025-12-15 | Yes | $34.91 | 50pcs | $1745.5 | 32.97% | $575.5 |
这个市场可以直接判定为可进,但不适合盲目低预算冲进去:新品牌新上架盈利率62.5%,整体可盈利率70%,说明还有机会;但旧品牌新上架盈利率0%,而且成功几乎被少数品牌和少数ASIN集中拿走,属于高竞争、强分化市场。
从数据看,真正能打的新品牌案例只有4个:EasySMX、ECHTPower、GAMSINGY、leadjoy。新品牌新上架里,62.5%是盈利,37.5%不盈利;但这批成功并不分散,EasySMX一个品牌就拿走了40%的盈利新产品,且其2个成功ASIN分别是B0GVRS3WRH、B0GVS7HTWZ,价格约44.50~45.99美元,利润率35.01%~35.62%,月销50~100、月收入约22.25万~45.99万;GAMSINGY的B0FRMPKW4S利润率32.97%、月收入17.45万。失败案例也很明确:B0H1QRPDV6、B0H2Y9QBBC、B0FZTSL6MF都落在“功能不弱但缺少独特性/竞争太激烈”的路径上。这里没有看到30~100+新品牌同时涌入的超饱和信号,所以不是彻底红海,但也绝不是低门槛市场。
What is the ratio of profitable products
What is the ratio of different brands owning all profitable new products
What is the ratio of different brands owning all nonprofitable new products
这个市场现在不能进,已经进入明显的价格战/高竞争区。 证据很直接:新品牌里近期开出的新产品成功率只有55.56%,而且失败也已经有37.5%;更关键的是,近期真正赚钱的新牌子几乎都不是“普通小商家”逻辑,而是带着较重投入、较强品牌或营销能力在打。对你这个500000元预算来说,表面上够做一条ASIN,但市场里真正跑出来的案例,往往还要额外吃掉品牌、推广和长期投放成本。
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2022 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2023 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2024 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 |
| 2026 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 3 |
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2025/8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/11 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
| 2025/12 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| 2026/1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| 2026/2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/4 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
| 2026/5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 2026/6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |