
这个市场不值得进入,已经明显进入饱和并伴随价格战倾向。新品牌只有 Crotrain 1 个,近 12 个月新品牌新品成功率是 0%,新发布产品 4 个里没有一个确认盈利;同时用户预算 50万 CNY 虽然够做单个 ASIN 的前几个月启动,但在这里不够对抗老品牌的品牌、投放和功能堆叠优势。
These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.
Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.
结论很明确:这个市场不值得进入,用户预算够,但市场本身已经偏向价格战和高竞争,且新品牌几乎没有成功样本。 以你现在的 50万 CNY 预算,单个 ASIN 的前期启动资金是够的,但只能覆盖前几个月的供货、运费和投放,无法覆盖长期研发、品牌和认证;更关键的是,市场里新品牌新品盈利率是 0%,整体可盈利产品率只有 50%,而新上架产品盈利率也是 0%,说明新进入者基本没跑出来。
证据很直接:Crotrain 是新品牌,2 个新上架 ASIN(B0GJS7HHTT、B0GJS9V971)全部亏损,且两款都只有 3 条评论、都处于非活跃销售;这不是“正常起步”,而是明显没打穿市场。 反过来看,AceGamer 这类老品牌能靠 B0FJRTNTHQ 做到 24.09 美元均价、月销 1000-2000 件、月营收约 2.41 万美元、2569 条评论,说明这个类目里真正吃到量的还是老品牌;同时,VOYEE 的 B0CRHG9421 还有 6994 条评论,EasySMX 的 B0D7ZJXK4X 也有 3606 条评论,且“独特卖点”几乎都集中在 RGB 外观、霍尔摇杆、背键、多平台兼容这些老套路上,差异化空间已经很窄。市场总样本收入约 9.41 万美元,但新品牌新品盈利率和新上架盈利率都为 0%,这比单看总营收更重要,说明现在进场不是拼产品,而是拼资源和投放。
Some categories may not originally require certain certificates for entry; however, some products may target specific features (e.g. Bluetooth) or customers (e.g. children), and additional certificates may be required in the target marketplace (e.g. FCC, CPC).
Alternative solutions may pose a risk to your investment in certain markets.
这个市场不值得进入,已经明显走向饱和,而且正在价格战化。新品牌进入后几乎没有成功样本,用户预算50万人民币看起来不低,但在这个赛道里只够做单个SKU的前期投入,无法改变整体竞争格局。
结论很明确:这个市场不值得进入,已经接近价格战/饱和区。 新品4个里,能确认盈利的为0%,新品牌Crotrain两个新品全部亏损;市场里老品牌占9个、新品牌只有1个,但真正能赚钱的主要还是老品牌与强势品牌,说明不是给小卖家留空间的赛道。
All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.
This are the profit ratios of all new products. There are products without sufficient sales, no more than 100pcs in 3 months, or no profit ratio data, or just released. Those will be considered as 'other'
Most profitable products ranked by profit value. Only includes products with positive profitability and active sales, regardless of release date.
![]() | B0FJRTNTHQ | AceGamer | 2024-10-01 | Yes | $24.09 | 1000pcs | $24090.0 | 30.23% | $7282.41 |
![]() | B0DMNWV89Q | ECHTPower | 2025-02-08 | Yes | $22.11 | 1000pcs | $22110.0 | 28.98% | $6407.48 |
B0BZJ4RFKR | VOYEE | 2023-03-24 | Yes | $19.91 | 1000pcs | $19910.0 | 27.77% | $5529.01 | |
![]() | B0D7ZJXK4X | EasySMX | 2024-02-29 | Yes | $27.14 | 300pcs | $8142.0 | 22.74% | $1851.5 |
![]() | B0F6LR9NW9 | GameSir | 2025-06-10 | Yes | $19.99 | 200pcs | $3998.0 | 26.54% | $1061.07 |
![]() | B0F7R5YNVZ | YUYIU | 2025-05-07 | Yes | $19.97 | 100pcs | $1997.0 | 25.57% | $510.64 |
![]() | B0F26GTKSQ | YUYIU | 2025-03-22 | Yes | $19.82 | 100pcs | $1982.0 | 25.52% | $505.81 |
![]() | B0F7R7WXZ1 | YUYIU | 2025-05-07 | Yes | $20.03 | 100pcs | $2003.0 | 24.35% | $487.74 |
![]() | B0DNYMYL8C | AIfasterfly | 2024-11-25 | Yes | $26.99 | 50pcs | $1349.5 | 32.2% | $434.54 |
![]() | B0CRHG9421 | VOYEE | 2023-12-31 | Yes | $23.06 | 50pcs | $1153.0 | 31.02% | $357.67 |
![]() | B0F6LHVX8S | GameSir | 2025-04-22 | Yes | $19.99 | 50pcs | $999.5 | 26.55% | $265.37 |
New products with negative profitability ranked by lowest profit value. Only includes newly released products classified as non-profitable.
![]() | B0GJLZPQ7S | Joso | 2026-03-29 | No | $25.99 | -pcs | $- | 24.93% | $- |
![]() | B0GJDZ3K4D | Joso | 2026-05-15 | No | $25.99 | -pcs | $- | 25.03% | $- |
![]() | B0GJS7HHTT | Crotrain | 2026-05-04 | No | $25.99 | -pcs | $- | 29.3% | $- |
![]() | B0GJS9V971 | Crotrain | 2026-03-20 | No | $25.99 | -pcs | $- | 28.02% | $- |
这个市场不适合进入,属于高竞争、低容错的价格战区。 现有样本里,新品成功率为0%,而不盈利新品占比100%;同时,已披露的新品几乎都来自老品牌或大品牌路径,新品牌没有拿出真实可复制的盈利案例,说明不是“还有空间”,而是“门槛很高”。
证据很直接:当前样本中,不盈利新品集中在 Joso 和 Crotrain;Joso 的两款新品 B0GJDZ3K4D、B0GJLZPQ7S 都不赚钱,Crotrain 的两款新品 B0GJS9V971、B0GJS7HHTT 也都不赚钱。对比之下,盈利样本几乎都来自老牌玩家:GameSir、EasySMX、ECHTPower、YUYIU、AceGamer、AIfasterfly、VOYEE;其中多款盈利 ASIN 明显依赖“基于旧 ASIN 改款 + 功能堆叠 + 低价”,例如 B0FJRTNTHQ(AceGamer,月收入 24090 美元)、B0DMNWV89Q(ECHTPower,月收入 22110 美元)、B0D7ZJXK4X(EasySMX,月收入 8142 美元)。这类打法说明市场里真正赚钱的不是普通新品,而是老品牌借力既有口碑和更重的预算去打差异化。你的预算 500000 CNY 只能覆盖前期起步,若要追上这些成功款,通常还得额外承担研发、品牌和认证成本;而且当前样本没有出现“真实小商家”成功案例,<300 评价的合法小品牌胜出证据缺失,反而更像被大品牌和激进投放挤压。产品模式上,成功款共同点是霍尔摇杆、双模/多平台、背键、1000Hz、RGB、低价,但这些都已变成标配,缺少独特外形或专利差异的产品直接失败。
What is the ratio of profitable products
What is the ratio of different brands owning all nonprofitable new products
这个市场不值得进入,已经是高风险、接近价格战的拥挤市场。 近期新进入品牌几乎没有真正跑通,Crotrain 作为新品牌 2 个新品全部失败,Joso 这类老品牌的新款也全部失败,说明不是“还能靠小改款赚钱”的阶段,而是差异化和预算门槛都在同步抬高。
从时间趋势看,2026 年才出现可见的新上架样本,但 2026 年 3 月和 5 月的新增全部落在失败区,没有任何可确认的盈利新品;按品牌看,Crotrain 成功率 0%,Joso 成功率 0%。这意味着最近的入场不是更容易,而是更难。更关键的是,市场里能赚钱的样本主要来自老牌/大牌做出的功能堆叠和外观差异:比如 VOYEE 的 B0CRHG9421、EasySMX 的 B0D7ZJXK4X、AceGamer 的 B0FJRTNTHQ、YUYIU 的 B0F7R5YNVZ,都是靠灯效外观 + 功能强化 + 多平台兼容在支撑利润;反过来,Joso 的 B0GJLZPQ7S、B0GJDZ3K4D 和 Crotrain 的 B0GJS9V971、B0GJS7HHTT 都是 25.99 美元左右的通用款,利润率在 24.93%~29.3% 之间看似不低,但实际都被判定为非盈利,且销量无起色,属于“看起来毛利不错、实际上跑不动”的失败型产品。用户预算 500000 CNY 表面上够,但这个品类里真正能活下来的样本都不是低预算试错,而是需要持续投放和品牌背书的打法。
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2022 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2023 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2024 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2025/7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 2026/4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 2026/6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |