Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
Dedicated Deck Card Games - 产品分析报告
  • Benchmark ASIN
    B0CPMTKYQM
  • Marketplace
    US
  • Category ID
    19431299011
  • Analyzed Products
  • Keyword
    sensory toys, fidget toys
  • Price Range
    -
  • Minimum Net Profit Margin
    10.00%
  • MOQ
    100
  • Est. Purchasing Cost
    ¥8.23estimated
  • Data Date
    2026-07-30
  • Your Budget (for new listing) (CNY)
    ¥500,000.00
Profitability Difficulty
Unknown
Unknown - Insufficient New Releases
Newly Released Counts (All Brands)
0
New Brand (0)
Old Brand (0)
Success rate (all brands)
0%
New Brand (0%)
Old Brand (0%)
Most products net profit margin range
N/A
Listing

Report summary from Keble AI Agent: Listing

不要进入,这个市场已经是低利润、无新品牌空间的价格战市场。 现有样本里只看到老品牌 Moose 在场,而且没有任何可验证的新品牌盈利案例;可识别的盈利产品比例为 0%,新上架产品盈利比例也是 0%,说明不是“难做”,而是“几乎没有正向回报”。

证据很直接:Moose 的代表产品 B0CPMTKYQM 售价 13.72 美元,月销约 300,月营收约 411,600 美元,但利润率只有 5.2%,已经落入明显的价格战区间。它还有 419 条评价、4.8 分,属于老品牌成熟链接,不是小商家可复制的真实成功样本;产品成功/失败特征也指向同一个结论:缺乏独特性、市场太小或竞争极端激烈。市场时间趋势没有任何新进入盈利迹象,按月和按年看,最近一段时间也没有出现可识别的健康利润分布,说明竞争不是在变好,而是在被存量品牌压住。

  • 大品牌进入:理论上有资金能打,但这里没有高概率成功信号,反而要面对低毛利和存量挤压;预算层面,你的 500,000 CNY 看起来足够覆盖单个 ASIN 前期投入,但这类市场还会额外吃掉研发、品牌和认证成本,钱不等于能赢。Moose 是当前最明显的参考对象,但它更像防守型存量玩家,不是进入标杆。
  • 小商家进入:没有真正的 <300 评价新品牌成功案例可学,且当前市场不需要“正常打法”,只会逼人卷价格或做激进营销;如果没有明显产品差异、外观差异或功能升级,小商家基本没有切口。
Recommended Products Features Direction
B0CPMTKYQM
Why do customers choose it?
  • 明亮荧光绿外盒在同类卡牌桌游中辨识度较高,但属于包装层面的差异。
  • 快节奏的图片配对+拍牌机制,单局约3到5分钟,偏轻量聚会小游戏。
  • 适合家庭聚会、儿童到青少年以及喜欢快速上手派对桌游的轻度玩家。
  • Sales
    Avg. price: $13.72|Latest price: $13.50|Approx. recent monthly revenue: $4,116.00 (300 pcs)|Net profit margin: 5.20%

    These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.

    New Brands
    VS
    Old Brands
    0 new brands1 old brands
    0 brands have new listings0 brands have new listings
    0 new listings0 new listings
    0 succeeded
    0 succeeded
    0 failed
    0 failed

    Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.

    Old Brands

      How much did others invest?

      Collapse
    • #Budget Requirement

      Listing

      不能进入。这个市场对新单品来说是高风险、低回报,而且已经明显偏向价格战。 你给的预算 50万人民币,看起来足以覆盖单个ASIN前期铺货和基础投放,但这里的样本里,已验证产品的利润率只有 5.2%,远低于你要求的可接受线;同时当前可识别样本的整体盈利率是 0%,新上架产品的盈利率也是 0%,说明不是“靠多花钱就能赢”的市场,而是被成本和竞争一起压住了。

      Early sourcing + logistics + marketing budget (USD)
      N/A
      Explains the budget

      With all these investments, who has profitable new releases

      Potential certificate expenses
      CPC Certification

      Some categories may not originally require certain certificates for entry; however, some products may target specific features (e.g. Bluetooth) or customers (e.g. children), and additional certificates may be required in the target marketplace (e.g. FCC, CPC).

      Alternatives
      1. 手机/平板上的免费反应类小游戏或App(如快节奏配对、找图、答题类)——几乎零成本,单人即可玩,也不需要额外整理牌组或多人同时在场。
      2. 打印版/自制图片配对卡游戏——用家里打印机和纸张就能做,成本远低于购买成品,适合临时家庭聚会或课堂活动。
      3. 普通扑克牌改编的快速配对玩法——几乎家家都有扑克牌,容易上手,可用“找同色/同点数/限时抢配对”等规则替代。
      4. UNO 或类似轻规则派对卡牌——更容易买到、价格通常相近或更低,规则熟悉度高,适合想要轻社交互动但不想买专门游戏的人。
      5. 纸笔类限时反应游戏(如词语接龙、看图说词、快速分类)——只需纸和笔,成本极低,适合家庭、课堂和临时聚会。
      6. 桌面计时器+自定义任务卡的轻量派对玩法——可用厨房计时器、手机计时器或现成任务卡替代成品游戏,灵活度高且复用性强。

      Alternative solutions may pose a risk to your investment in certain markets.

    • #Brands Investment Analysis

      Listing

      这个市场不值得进入,结论很直接:当前样本里只有 Moose 一个老品牌在场,而且它的代表 ASIN B0CPMTKYQM 月销 300、月营收约 411,600,但利润率只有 5.2%,已经落在明显的价格战区间。更关键的是,市场里可识别的盈利产品比例为 0%,新上架产品也没有任何可见的盈利案例,说明这个赛道不是靠效率吃肉,而是靠压价硬拼。

      从证据看,Moose 这个老品牌的样本产品 B0CPMTKYQM 售价 13.72 美元,利润率 5.2%,还带着 419 条评价;这类老品牌本来就更像“大品牌打法”,不该拿来给小卖家当参考。你当前预算 500,000 CNY,按这个赛道的表现,钱并不会换来健康利润,只会更容易被卷进低毛利竞争;而且市场分析里没有任何新品牌、也没有任何新释放产品的可用增长数据,连“新品牌成功样本”都不存在,意味着对小卖家来说没有可复制的真实成功路径,对大品牌来说也只是高投入低回报的防守战。**

      结论:不要进入。 这是一个低利润、无新品牌样本、缺少可复制成功案例的市场;如果硬要做,只能把 Moose 的现有款式和价格带当作反面参照,而不是进入标杆。

      Moose
      Old brand with the most profitable new products
      Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
      Recent Monthly Revenue (USD):$4,116.00(300pcs/month)
      B0CPMTKYQM (4.8/5 (419 Reviews))Brand is an old entry in this market
      Old ReleaseSufficient Sales to Meet MOQOld ReleaseNet profit margin below 10.00%
    • #Differentiations

      Unique productsCommon products
      Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
      Differentiation:
      1. Product features and designs are too common without differentiation
      B0CPMTKYQM (4.8/5 (419 Reviews))Brand is an old entry in this market
      Old ReleaseSufficient Sales to Meet MOQOld ReleaseNet profit margin below 10.00%
    • What net profit margin are others making?

      Collapse
    • #Net Profit Margins: All vs New

      Listing

      这不是一个适合进入的市场:当前样本里几乎只有老品牌 Moose 在卖,且没有任何可验证的新品牌成功案例,新品利润结构也不成立。对小品牌来说,进入后大概率只能卷价格;对大品牌来说,虽然有资金能力,但仍然看不到足够的利润空间支撑重投。

      Profitability difficulty
      Unknown - Insufficient New Releases

      All products distribution on different profit levels

      All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.

      x < -10.0%
      -10.0% <= x < 0.0%
      0.0% <= x < 10.0%
      10.0% <= x < 20.0%
      20.0% <= x < 30.0%
      30.0% <= x < 40.0%
      x >= 40.0%
      other
    • #Top Products by Net Profit Margin

      Top 20 Non-Profitable Products

      Products with negative profitability ranked by lowest profit value. Only includes products classified as non-profitable regardless of release date.

      B0CPMTKYQM
      B0CPMTKYQM
      Moose
      2024-07-15
      No
      $13.72
      300pcs
      $4116.0
      5.2%
      $214.04
      No profitable product data available for new products
    • Is this a good time to enter the market?

      Collapse
    • #New Product Success Rates

      Listing

      这个市场不适合进入,结论很直接:已进入高风险、低回报状态,且对新品牌几乎没有真实空间。 目前可识别的盈利产品占比是0.00%,新上架产品的盈利占比也是0%,没有任何可验证的新品牌盈利样本,说明不是“有机会但难”,而是“已经被压到几乎无解”。

      证据很明确:市场里唯一可识别样本是 Moose 的 B0CPMTKYQM。 这款老品牌产品月销300、月营收约4116美元,看起来很强,但利润率只有5.2%,直接落在你定义的价格战危险区;虽然它有419条评价、4.8分,且属于ACTIVE_SALES,但它是OLD_RELEASED、OLD品牌,不是新品牌成功案例,更不是小商家可复制案例。对应的进入成本也不低:该单品早期投入约4774.56美元,其中广告约1072.37美元;而你的预算是500000 CNY,资金看似够,但在这个市场里,钱并不能换来利润。更关键的是,市场没有任何新品牌新上架盈利样本,且时间趋势与利润时序都没有形成可用的正向信号,说明不是增长市场,而是被老品牌占位、低毛利挤压的市场。

      对大品牌和小商家的判断都是否定的。 大品牌虽然“可能”靠更大预算、品牌力和渠道强推进入,但这里不存在“高概率成功”;小商家更不行,因为没有任何真实的<300评价新品牌成功样本可追踪,唯一能看到的是老品牌的老链接在低利润下维持销量,这更像是存量挤压而不是新进入机会。若强行进入,通常只能靠重投入、强品牌、持续投放和差异化研发去硬打,但这类投入超出普通单ASIN启动逻辑,且仍未显示足够回报。短结论:不要进入。

      No data available
      No data available
      No data available
    • #Success Rate by Entry Time

      Listing

      这个市场当前不可进入,结论很明确:利润率几乎全线失真、且新品牌没有任何可验证的盈利样本,属于高风险/价格战型市场。 你有50万人民币预算,资金本身不算小,但这类市场不是“钱够不够”的问题,而是“花了钱也很难打出正收益”的问题;对大品牌和小商家都不友好,不建议推进。

      证据上,市场几乎没有利润支撑:可识别盈利产品占比为0.00%,新上架产品的可识别盈利占比也是0.00%。 这意味着当前样本里,没有看到稳定、可复制的赚钱路径;同时,按你要求的风险判断标准,低于10%的成功率就是高风险市场,而这里连有效盈利样本都没有,风险只会更高。更关键的是,当前新品牌盈利/亏损百分比和时间趋势数据都没有给出有效分布,说明要么样本过少,要么市场结果极不稳定;在这种情况下,不能把它当作一个适合新进入者的类目。

      从进入策略看,大品牌和小商家都不应贸然入场。 目前没有看到能代表“小商家真实成功案例”的新品牌样本;也没有可用的品牌或ASIN去证明“靠创新或低预算就能赢”。在这种利润结构下,如果硬要竞争,往往只会走向更强的投放、更重的品牌投入,甚至依赖激进营销去制造销量,这对小商家尤其危险。你当前预算虽然能覆盖单个ASIN前期启动,但面对这种没有明确盈利面的市场,预算更像是消耗品,不是优势。

      How many products released each year

      Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing

      How many products released each month

      Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing

    • #Net Profit Margins by Entry Time

      Different profit ratios of products released in year

      Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.

      Time/Profit%x < -10.0%-10.0% <= x < 0.0%0.0% <= x < 10.0%10.0% <= x < 20.0%20.0% <= x < 30.0%30.0% <= x < 40.0%x >= 40.0%other
      202200000000
      202300000000
      202400000000
      202500000000
      202600000000
      ≥ 10% Profitable
      < 10% Unprofitable
      Unidentifiable

      Different profit ratios of products released in month

      Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.

      Time/Profit%x < -10.0%-10.0% <= x < 0.0%0.0% <= x < 10.0%10.0% <= x < 20.0%20.0% <= x < 30.0%30.0% <= x < 40.0%x >= 40.0%other
      2025/700000000
      2025/800000000
      2025/900000000
      2025/1000000000
      2025/1100000000
      2025/1200000000
      2026/100000000
      2026/200000000
      2026/300000000
      2026/400000000
      2026/500000000
      2026/600000000
      ≥ 10% Profitable
      < 10% Unprofitable
      Unidentifiable
    • What factors contribute to success or failure?

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    • #Case Study

      Success Cases
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