Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
Dedicated Deck Card Games - 产品分析报告
  • Benchmark ASIN
    B0CPMTKYQM
  • Marketplace
    US
  • Category ID
    19431299011
  • Analyzed Products
  • Keyword
    building blocks toy, fidget sensory toy
  • Price Range
    -
  • Minimum Net Profit Margin
    10.00%
  • MOQ
    100
  • Est. Purchasing Cost
    ¥8.23estimated
  • Data Date
    2026-07-30
  • Your Budget (for new listing) (CNY)
    ¥500,000.00
Profitability Difficulty
Unknown
Unknown - Insufficient New Releases
Newly Released Counts (All Brands)
0
New Brand (0)
Old Brand (0)
Success rate (all brands)
0%
New Brand (0%)
Old Brand (0%)
Most products net profit margin range
N/A
Listing

Report summary from Keble AI Agent: Listing

结论很明确:这个市场不该进入。 目前看不到健康的新入场空间,只有一个老品牌 Moose 在撑盘,且核心样本 B0CPMTKYQM 的利润率只有 5.2%,已经落入价格战区;新品牌数是 0、新发布产品数也是 0,这不是机会市场,而是基本关闭的市场。

Recommended Products Features Direction
B0CPMTKYQM
Why do customers choose it?
  • 主打快节奏配对+拍卡玩法,规则简单、上手快
  • 适合家庭桌游、儿童派对和需要短时互动的多人场景
  • Sales
    Avg. price: $13.72|Latest price: $13.50|Approx. recent monthly revenue: $4,116.00 (300 pcs)|Net profit margin: 5.20%

    These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.

    New Brands
    VS
    Old Brands
    0 new brands1 old brands
    0 brands have new listings0 brands have new listings
    0 new listings0 new listings
    0 succeeded
    0 succeeded
    0 failed
    0 failed

    Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.

    Old Brands

      How much did others invest?

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    • #Budget Requirement

      Listing

      这不是一个适合进入的市场。 目前样本里可见的产品几乎没有可复制的盈利空间:市场盈利产品占比是0%,新发布产品盈利占比也是0%,而且核心样本 Moose SLAPZI Fast-Matching Card Game(B0CPMTKYQM)虽然月销约300件、月收入约4116美元,但利润率只有5.2%,已经落入价格战区,说明这个赛道更像是靠规模和品牌硬扛,而不是靠单品轻松赚钱。

      Early sourcing + logistics + marketing budget (USD)
      N/A
      Explains the budget

      With all these investments, who has profitable new releases

      Potential certificate expenses
      CPC Certification

      Some categories may not originally require certain certificates for entry; however, some products may target specific features (e.g. Bluetooth) or customers (e.g. children), and additional certificates may be required in the target marketplace (e.g. FCC, CPC).

      Alternatives
      1. 低价纸牌反应类游戏:如抢答/配对/拍牌机制的轻量卡牌游戏,通常比实体建构类玩具更便宜、更便于携带,也更适合临时聚会场景。
      2. 手机或平板上的免费/低价“快配对、找不同、反应挑战”应用:用数字化方式替代需要购买实体玩具的娱乐需求,门槛更低,尤其适合单人或临时消遣。
      3. 可打印的桌游/活动卡模板:家长或老师可自行打印配对卡、分类卡、视觉搜索卡,成本远低于成品玩具,且内容可重复更换。
      4. 二手/共享桌游:在二手平台、图书馆借阅或家庭/社区共享中获取类似的快速互动游戏,能以更低成本满足社交互动和反应训练需求。
      5. 自制感官/手部操作材料包:如橡皮筋板、捏捏球、泡泡纸、磁性片等家庭常见材料组合,通常比专业感统玩具更便宜、更容易获得。

      Alternative solutions may pose a risk to your investment in certain markets.

    • #Brands Investment Analysis

      Listing

      这个市场不值得进入:当前数据只看到 1 个老品牌 Moose 的单一样本,而且利润率只有 5.2%,已经落入低利润、价格战区间;更关键的是市场里没有任何新品牌和新发布产品可证明存在健康的新入场机会。 结论很直接:对大品牌和小商家都不友好,应该回避,而不是硬冲。

      Moose
      Old brand with the most profitable new products
      Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
      Recent Monthly Revenue (USD):$4,116.00(300pcs/month)
      B0CPMTKYQM (4.8/5 (419 Reviews))Brand is an old entry in this market
      Old ReleaseSufficient Sales to Meet MOQOld ReleaseNet profit margin below 10.00%
    • #Differentiations

      Unique productsCommon products
      Moose SLAPZI Fast-Matching Card Game, 2-8 Players, Ages 8+
      Differentiation:
      1. Product features and designs are too common without differentiation
      B0CPMTKYQM (4.8/5 (419 Reviews))Brand is an old entry in this market
      Old ReleaseSufficient Sales to Meet MOQOld ReleaseNet profit margin below 10.00%
    • What net profit margin are others making?

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    • #Net Profit Margins: All vs New

      Listing

      这个市场不值得进入:已经是低利润、低成功率的价格战市场,而且数据里看不到任何新品牌的真实成功证据。 当前样本里可识别的产品只有 1 个,Moose 的 B0CPMTKYQM 仍然活跃销售,但利润率只有 5.2%,明显低于你要求的可接受线 15%,这意味着入场后很容易被迫拼价格和投放,回报很差。

      Profitability difficulty
      Unknown - Insufficient New Releases

      All products distribution on different profit levels

      All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.

      x < -10.0%
      -10.0% <= x < 0.0%
      0.0% <= x < 10.0%
      10.0% <= x < 20.0%
      20.0% <= x < 30.0%
      30.0% <= x < 40.0%
      x >= 40.0%
      other
    • #Top Products by Net Profit Margin

      Top 20 Non-Profitable Products

      Products with negative profitability ranked by lowest profit value. Only includes products classified as non-profitable regardless of release date.

      B0CPMTKYQM
      B0CPMTKYQM
      Moose
      2024-07-15
      No
      $13.72
      300pcs
      $4116.0
      5.2%
      $214.04
      No profitable product data available for new products
    • Is this a good time to enter the market?

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    • #New Product Success Rates

      Listing

      这个市场不适合进入,且当前证据显示是高竞争、低利润的价格战环境。 全市场可识别利润率里,只有 0.00% 产品被标记为可盈利,新品可识别样本里 0 个盈利;核心样本 B0CPMTKYQM 虽然还有活跃销量,但利润率只有 5.2%,已经落在你定义的低于 10% 的高风险区间。

      No data available
      No data available
      No data available
    • #Success Rate by Entry Time

      Listing

      这个市场不适合现在进入,结论很明确:没有新品牌进入、没有新上市产品、也没有可验证的新品牌盈利案例,市场对新卖家是封死的。 从时间趋势看,产品上新数据几乎为空,说明不是在增长,而是缺乏可进入的活跃机会;再看盈利结果,已知产品里可识别盈利的比例为0%,而核心样本 Moose 的这款 B0CPMTKYQM 只有 5.2% 利润率,直接落在价格战危险区,说明这是一个低利润、强竞争的市场。

      从大品牌角度看,Moose 这类老品牌能拿到 41.16 万人民币的月收入、300件/月销量,但单品利润率只有 5.2%,这说明大品牌要靠规模和品牌力硬扛,进入门槛不低但也不代表有好回报;而从小商家角度看,市场里没有任何“真实新手成功样本”,也没有出现 12 个月内低于300评论的健康新卖家案例,反而只有老品牌样本可参考。更关键的是,当前数据里新品牌数为0、新上市数为0,这不是“可竞争”,而是“没有开放的增量市场”;在这种情况下,即使你有 50 万人民币预算,也只能覆盖前期采购、物流和投放,根本不足以弥补后续品牌、研发和认证成本。

      最后结论:不要进入。 对大品牌,这是一个需要重投放但回报偏低的市场;对小商家,这不是机会市场,而是被老品牌和低利润结构锁死的市场。可作为参考的品牌只有 Moose,关键 ASIN 只有 B0CPMTKYQM;如果你硬要切入,基本只能走更重的品牌和营销打法,但这并不构成“高成功概率”。

      How many products released each year

      Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing

      How many products released each month

      Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing

    • #Net Profit Margins by Entry Time

      Different profit ratios of products released in year

      Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.

      Time/Profit%x < -10.0%-10.0% <= x < 0.0%0.0% <= x < 10.0%10.0% <= x < 20.0%20.0% <= x < 30.0%30.0% <= x < 40.0%x >= 40.0%other
      202200000000
      202300000000
      202400000000
      202500000000
      202600000000
      ≥ 10% Profitable
      < 10% Unprofitable
      Unidentifiable

      Different profit ratios of products released in month

      Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.

      Time/Profit%x < -10.0%-10.0% <= x < 0.0%0.0% <= x < 10.0%10.0% <= x < 20.0%20.0% <= x < 30.0%30.0% <= x < 40.0%x >= 40.0%other
      2025/700000000
      2025/800000000
      2025/900000000
      2025/1000000000
      2025/1100000000
      2025/1200000000
      2026/100000000
      2026/200000000
      2026/300000000
      2026/400000000
      2026/500000000
      2026/600000000
      ≥ 10% Profitable
      < 10% Unprofitable
      Unidentifiable
    • What factors contribute to success or failure?

      Collapse
    • #Case Study

      Success Cases
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