结论很明确:这个市场不值得进入,已经是高压价格战区。 新品牌几乎没有成功窗口,且当前新上架样本里成功率是0%,不是“努力就能进”的阶段;对小商家尤其不友好,大品牌如果没有明显的产品更新、功能差异或渠道优势,也不该硬闯。
These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.
Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.
结论很直接:这不是一个适合现在入场的市场。 市场已经明显走向低利润、强竞争的价格战区,小品牌不该进,大品牌也不该用常规打法硬闯;你有50万预算,够做单个ASIN的前期起步,但不够支撑长期品牌战和持续投放。
Alternative solutions may pose a risk to your investment in certain markets.
结论很明确:这个市场不值得进入。样本里新品牌/新上新几乎全军覆没,最新新上新成功率只有0%,而且近半年新增内容全部是失败单,市场已经明显被老品牌和强势玩家压住,不是适合小品牌切入的环境。
这个市场不值得进入,结论很明确:已接近/进入过热价格战区,小商家和大品牌都不应贸然下场。 新品里可判断利润的样本几乎没有盈利,最新一批新上架产品 0% 达到可接受的盈利水平,且 7 个新释放产品里 6 个直接亏损/失败,市场没有给新进入者留出正常利润空间。
All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.
This are the profit ratios of all new products. There are products without sufficient sales, no more than 100pcs in 3 months, or no profit ratio data, or just released. Those will be considered as 'other'
Most profitable products ranked by profit value. Only includes products with positive profitability and active sales, regardless of release date.
![]() | B0CSXN3CN6 | Xbox | 2024-01-21 | Yes | $49.65 | 300pcs | $14895.0 | 35.75% | $5324.97 |
New products with negative profitability ranked by lowest profit value. Only includes newly released products classified as non-profitable.
![]() | B0FMSD246Z | GameSir | 2025-08-18 | No | $34.99 | 50pcs | $1749.5 | 33.09% | $578.91 |
![]() | B0FT8VZ7X7 | GameSir | 2025-09-30 | No | $25.99 | -pcs | $- | 24.24% | $- |
![]() | B0G4B9P6DM | GameSir | 2025-11-27 | No | $47.99 | -pcs | $- | 33.78% | $- |
![]() | B0FT8SQ8XK | GameSir | 2025-09-30 | No | $25.99 | -pcs | $- | 18.3% | $- |
![]() | B0FQJ8HD3Y | YoRHa | 2025-09-10 | No | $- | -pcs | $- | -% | $- |
![]() | B0FT94JPKF | GameSir | 2025-09-30 | No | $- | -pcs | $- | -% | $- |
这个市场不值得进入,已经明显偏向价格战和高失败率。 新品几乎全军覆没:新上架产品盈利率为0%,整体可识别盈利产品也只有8.33%;更关键的是,老品牌新产品和新品牌新产品都没有出现可复制的盈利样本,说明不是“谁进来都能做”,而是大牌在硬扛、其他人基本在亏。
What is the ratio of profitable products
What is the ratio of different brands owning all nonprofitable new products
这个市场现在不适合进入,结论很明确:新品牌几乎没有成功窗口,已经进入高压价格战。 近期新进入几乎全部失败,市场更像是被大品牌和强营销玩家占住了,小商家不应进场;大品牌即使要进,也只能靠重投入和差异化硬打。
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2022 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2023 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2024 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
| 2026 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2025/7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| 2025/9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
| 2025/10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| 2025/12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |