
结论很明确:这个市场不适合中小卖家进入,大品牌也不该把它当成轻松扩张市场。 目前不是超饱和到 30+ 新品牌那种极端状态,但已经进入明显的强竞争筛选区:新品牌新上架盈利率只有 22.22%,新品牌失败率 55.56%,而且最近几个月新品里亏损持续高于盈利,市场是在变硬,不是在变好。
These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.
Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.
这个市场不适合进入,预算能进场但竞争环境不值得做。 你的500000 CNY预算高于单个新ASIN早期推荐预算,但市场已经出现明显价格战和头部品牌挤压:整体可判定为高难度,且新品牌新上架盈利率只有22.22%,新品牌新上架亏损率55.56%,最近几个月新上架里亏损明显多于盈利,说明不是健康扩张,而是竞争加剧。
Some categories may not originally require certain certificates for entry; however, some products may target specific features (e.g. Bluetooth) or customers (e.g. children), and additional certificates may be required in the target marketplace (e.g. FCC, CPC).
Alternative solutions may pose a risk to your investment in certain markets.
结论很明确:这个市场可以进,但只适合有品牌力和充足预算的老牌玩家;对小品牌来说不值得进,风险太高。 关键原因不是利润看起来低,而是新品牌成功率只有28.57%,新品牌失败率高达71.43%,而且最近新品里失败多于成功,市场正在向更激烈的竞争和价格压缩走。
这个市场不适合进入:当前不是健康竞争,而是明显的高强度价格战+品牌战市场。已识别到的新品牌只有4个(leadjoy、AOC、NBCP、hosowe),没有达到“30~100+新品牌”的严重超饱和阈值,但市场本身利润结构并不好;在可识别利润样本里,整体可盈利率只有38.10%,新上架产品可盈利率40.91%,而新产品利润分布里有36.36%的产品利润率≥40%,说明要赚钱必须靠强品牌、强功能差异和高投入,不是普通小卖家能轻松复制的路。
All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.
This are the profit ratios of all new products. There are products without sufficient sales, no more than 100pcs in 3 months, or no profit ratio data, or just released. Those will be considered as 'other'
Most profitable products ranked by profit value. Only includes products with positive profitability and active sales, regardless of release date.
![]() | B0C7GW9F88 | GameSir | 2023-06-08 | Yes | $43.86 | 8000pcs | $350880.0 | 40.96% | $143720.45 |
![]() | B0FWRP6733 | GameSir | 2025-10-31 | Yes | $99.68 | 1000pcs | $99680.0 | 44.25% | $44108.4 |
![]() | B0G2XZXL63 | GameSir | 2025-11-19 | Yes | $98.99 | 1000pcs | $98990.0 | 44.09% | $43644.7 |
![]() | B0GWJHDCBQ | GameSir | 2026-04-28 | Yes | $90.14 | 800pcs | $72112.0 | 42.83% | $30885.57 |
![]() | B0CY83CL2D | Manba | 2024-03-18 | Yes | $67.48 | 800pcs | $53984.0 | 40.85% | $22052.47 |
![]() | B0CY7YSW3R | Manba | 2024-03-18 | Yes | $67.49 | 600pcs | $40494.0 | 40.67% | $16468.91 |
![]() | B0DPMHHBHY | GameSir | 2024-12-06 | Yes | $44.25 | 600pcs | $26550.0 | 34.48% | $9154.44 |
![]() | B0D8KXR131 | GameSir | 2024-07-02 | Yes | $44.57 | 500pcs | $22285.0 | 38.5% | $8579.73 |
![]() | B0GJZ8WJD9 | GameSir | 2025-06-20 | Yes | $88.59 | 200pcs | $17718.0 | 42.41% | $7514.21 |
![]() | B0DPMGDZLZ | GameSir | 2024-12-05 | Yes | $45.62 | 400pcs | $18248.0 | 35.49% | $6476.22 |
![]() | B0F3CZJGSF | GameSir | 2025-05-25 | Yes | $29.39 | 800pcs | $23512.0 | 23.27% | $5471.25 |
![]() | B0D8KXFHJ1 | GameSir | 2024-07-02 | Yes | $44.68 | 300pcs | $13404.0 | 38.55% | $5167.25 |
![]() | B0F8HD7MJF | Machenike | 2025-05-27 | Yes | $62.06 | 200pcs | $12412.0 | 39.28% | $4875.44 |
![]() | B0GV3WM55F | leadjoy | 2026-01-01 | Yes | $59.99 | 200pcs | $11998.0 | 39.57% | $4747.61 |
![]() | B0GT9KQPN4 | GameSir | 2026-05-07 | Yes | $90.42 | 100pcs | $9042.0 | 43.55% | $3937.8 |
![]() | B0D8KXMCTC | GameSir | 2024-07-02 | Yes | $44.94 | 200pcs | $8988.0 | 40.28% | $3620.37 |
![]() | B0H364FRF1 | AOC | 2026-06-10 | Yes | $77.93 | 100pcs | $7793.0 | 44.18% | $3442.95 |
![]() | B0FHQ6P7TQ | 8Bitdo | 2025-08-01 | Yes | $77.9 | 100pcs | $7790.0 | 43.3% | $3373.07 |
![]() | B0G1B8ZZZG | ECHTPower | 2025-11-07 | Yes | $35.76 | 200pcs | $7152.0 | 33.64% | $2405.94 |
![]() | B0GQ49XGW8 | ZD | 2026-02-25 | Yes | $106.99 | 50pcs | $5349.5 | 42.52% | $2274.61 |
Most profitable new products ranked by profit value. Only includes newly released products with positive profitability and active sales.
![]() | B0FWRP6733 | GameSir | 2025-10-31 | Yes | $99.68 | 1000pcs | $99680.0 | 44.25% | $44108.4 |
![]() | B0G2XZXL63 | GameSir | 2025-11-19 | Yes | $98.99 | 1000pcs | $98990.0 | 44.09% | $43644.7 |
![]() | B0GWJHDCBQ | GameSir | 2026-04-28 | Yes | $90.14 | 800pcs | $72112.0 | 42.83% | $30885.57 |
![]() | B0GV3WM55F | leadjoy | 2026-01-01 | Yes | $59.99 | 200pcs | $11998.0 | 39.57% | $4747.61 |
![]() | B0GT9KQPN4 | GameSir | 2026-05-07 | Yes | $90.42 | 100pcs | $9042.0 | 43.55% | $3937.8 |
![]() | B0H364FRF1 | AOC | 2026-06-10 | Yes | $77.93 | 100pcs | $7793.0 | 44.18% | $3442.95 |
![]() | B0FHQ6P7TQ | 8Bitdo | 2025-08-01 | Yes | $77.9 | 100pcs | $7790.0 | 43.3% | $3373.07 |
![]() | B0G1B8ZZZG | ECHTPower | 2025-11-07 | Yes | $35.76 | 200pcs | $7152.0 | 33.64% | $2405.94 |
![]() | B0GQ49XGW8 | ZD | 2026-02-25 | Yes | $106.99 | 50pcs | $5349.5 | 42.52% | $2274.61 |
这不是一个适合进入的市场:已经明显成熟且接近价格战区,新品牌机会很弱,小品牌如果没有强差异化和足够预算,基本不成立。 目前样本里新品盈利率只有40.91%,但真正的新品牌新品盈利率只有22.22%,而新品牌新品非盈利率高达55.56%;同时老品牌新品盈利率53.85%,说明赚钱机会主要被老牌吃掉,不是新进入者友好的市场。
What is the ratio of profitable products
What is the ratio of different brands owning all profitable new products
What is the ratio of different brands owning all nonprofitable new products
这不是适合进入的市场:新品牌成功率只有28.57%,新上架整体成功率40.91%,但失败样本已经明显多于成功样本,且近两轮新品牌发布里失败占主导,说明竞争正在变硬而不是变容易。 目前看不到“低门槛机会”,真正能活下来的要么是大品牌联名/强势功能创新,要么就是像 leadjoy、AOC 这种少数有明确差异化的新品牌;普通中小卖家如果没有硬创新和品牌资源,进场风险很高。
证据很清楚:2025 年到 2026 年的新发布里,盈利与亏损都在持续出现,但亏损数量并不低,2026 年新品牌成功率只有 28.57%,失败率 71.43%;按月份看,8 月只有 1 个盈利、4 个不盈利,2 月 1 盈利对 2 不盈利,3 月 0 盈利对 2 不盈利,这不是扩张期的轻松市场,而是越来越卷的筛选市场。 价格层面也不友好:当前市场盈利产品占 38.10%,新发布盈利占 40.91%,但新产品利润分布里,40% 以上高利润只占 7 个,30%~40% 只占 2 个,而低利润/亏损并不稀少;这意味着不是“多数都能赚”,而是“少数强产品能赚”。成功案例里,GameSir 的 B0FWRP6733、B0G2XZXL63、B0GWJHDCBQ、B0GT9KQPN4 都是靠联名、强功能堆料、低延迟、差异化外观拿结果,AOC 的 B0H364FRF1 和 leadjoy 的 B0GV3WM55F 也是靠明确功能差异跑出来;失败案例里,hosowe 的 B0GGJ2M3DB、B0GGHSGTTT、B0GGHRRS35 连续失利,Thunderobot 的 B0FKTF2NZT、B0FL27SXKJ、B0FKTK1HY7 也没跑通,说明同质化产品很难卖。
结论:大品牌可以尝试,但必须按“高投入+强差异化+联名/技术突破”打法来做;中小卖家不建议进入,除非能做到明显创新并接受至少 4.64 万美元起步投入,还要额外预留品牌、认证、研发预算。 这里没有看到新品牌大规模成功,更没有看到小卖家可复制的低成本成功路径;如果要抄作业,优先看 GameSir 的 B0FWRP6733、B0G2XZXL63、B0GWJHDCBQ、B0GT9KQPN4,以及新品牌里少数成功的 B0GV3WM55F、B0H364FRF1。
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2022 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2023 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2024 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 5 |
| 2026 | 0 | 0 | 0 | 0 | 0 | 1 | 4 | 8 |
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2025/7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/8 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
| 2025/9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/10 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
| 2025/11 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| 2025/12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
| 2026/2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
| 2026/3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 2026/4 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
| 2026/5 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
| 2026/6 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |