
结论很明确:这个市场不值得进入,尤其对小品牌更不友好。 目前不是蓝海,而是已经被通用款手柄和少数强势品牌挤压出来的高竞争市场;虽然还能看到少数新品跑通,但那只是靠差异化和投入撑出来的个案,不是普遍机会。
These products have successfully captured market share and are profitable. Their design and features are suggested for your investment, based on market competition, saturation, and demand.
Green indicates better success rate, red indicates poorer success rate. If you are a new brand, focus on the left side; if you are an old brand, focus on the right side.
这个市场不该进。 新品盈利率只有50%,但真正有意义的“新品牌成功”样本极少:新品牌新品盈利率仅60%,而老品牌新品盈利率却是0%;同时,市场里已经出现大量同质化手柄,价格战和低差异化已经很明显。
Alternative solutions may pose a risk to your investment in certain markets.
这个市场可以做,但只适合照着少数成功样本做,不适合盲目扩品;目前没有出现你要求的那种 30~100+ 新品牌涌入的超饱和警报,真正能跑通的仍然集中在少数有差异化的产品。 但如果你想做的是“普通通用手柄”,这条路已经非常拥挤,失败样本明显多于可复制样本,必须选有功能升级和外观差异的切口。
这不是适合现在进入的市场:利润并不差,但竞争已经很挤,且新品牌想复制成功基本要靠明显差异化和持续投入。对小品牌来说,能活下来的是真正做出功能/外观升级的少数款;对大品牌来说,只有像 Logitech、GameSir 这种已经有品牌力的玩家才有稳定优势。
All products profit ratio distribution, including all products. For products with insufficient sales or missing profit ratio data, they will be categorized into other rows. This distribution included products that cannot determine the release date.
This are the profit ratios of all new products. There are products without sufficient sales, no more than 100pcs in 3 months, or no profit ratio data, or just released. Those will be considered as 'other'
Most profitable products ranked by profit value. Only includes products with positive profitability and active sales, regardless of release date.
![]() | B003VAHYQY | Logitech | 2018-04-16 | Yes | $19.34 | 2000pcs | $38680.0 | 23.97% | $9271.6 |
![]() | B0GVDSDZ5N | Gamrombo | 2026-03-30 | Yes | $24.41 | 600pcs | $14646.0 | 21.71% | $3179.65 |
![]() | B07ZGD53JF | YAEYE | 2019-10-23 | Yes | $15.98 | 1000pcs | $15980.0 | 16.89% | $2699.03 |
![]() | B088K79LG4 | YAEYE | 2020-05-13 | Yes | $16.98 | 1000pcs | $16980.0 | 15.88% | $2696.43 |
![]() | B0F48C2K2M | GameSir | 2025-02-15 | Yes | $20.35 | 300pcs | $6105.0 | 26.8% | $1636.14 |
![]() | B0GSFGL3XV | Kamylorus | 2026-04-12 | Yes | $24.99 | 200pcs | $4998.0 | 29.07% | $1452.92 |
![]() | B0F489G115 | GameSir | 2025-04-28 | Yes | $21.93 | 200pcs | $4386.0 | 28.51% | $1250.45 |
![]() | B0G5Q42ZT8 | GUOC | 2025-09-02 | Yes | $35.99 | 100pcs | $3599.0 | 34.35% | $1236.26 |
![]() | B0DRP7H17G | RivalPlay | 2025-01-01 | Yes | $21.62 | 100pcs | $2162.0 | 25.83% | $558.45 |
![]() | B0GYYL68JG | GameSir | 2025-06-15 | Yes | $19.99 | 100pcs | $1999.0 | 26.47% | $529.14 |
![]() | B07FZ2ZMWK | VOYEE | 2018-08-07 | Yes | $17.81 | 100pcs | $1781.0 | 25.44% | $453.09 |
![]() | B082RC2N25 | VOYEE | 2018-08-07 | Yes | $17.7 | 100pcs | $1770.0 | 25.27% | $447.28 |
![]() | B09H2TJ4BW | DIANVEN | 2021-09-27 | Yes | $23.99 | 50pcs | $1199.5 | 30.73% | $368.61 |
Most profitable new products ranked by profit value. Only includes newly released products with positive profitability and active sales.
![]() | B0GVDSDZ5N | Gamrombo | 2026-03-30 | Yes | $24.41 | 600pcs | $14646.0 | 21.71% | $3179.65 |
![]() | B0GSFGL3XV | Kamylorus | 2026-04-12 | Yes | $24.99 | 200pcs | $4998.0 | 29.07% | $1452.92 |
![]() | B0G5Q42ZT8 | GUOC | 2025-09-02 | Yes | $35.99 | 100pcs | $3599.0 | 34.35% | $1236.26 |
结论很明确:这个市场不值得进入。 不是新手友好的蓝海,而是已经被老品牌和少数强势新品牌挤压的高竞争赛道;新品牌能活下来的,几乎都靠明显差异化和不低的投放/打造成本,普通小商家很难稳妥复制。
What is the ratio of profitable products
What is the ratio of different brands owning all profitable new products
What is the ratio of different brands owning all nonprofitable new products
这个市场现在不能进,已经接近价格战区,而且新品牌不是在“普遍成功”,而是只靠少数几个案例撑场面。 近期真正跑出来的新品只有 GUOC、Gamrombo、Kamylorus 这几家,且成功集中在少数新品上;与此同时,GMVOX、YAEYE 的新品牌新品直接失败,说明后进者门槛已经很高。
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Y-axis is product counts. X-axis is time period. For each time period, there are 2 column, each column is a released type of a product. Columns are in following orders: New product, New product on old listing
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2022 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2023 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2024 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| 2026 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 3 |
Header is the profit ratios and first column is different time period. Each cells includes how many products are relased at the specific timerange and has a corresponding profit ratios. Only profitable and with active sales (more than 100 pcs in 3 months) will be considered. Any products without sufficient sold units in 3 months will be marked as 'other'.
| Time/Profit% | x < -10.0% | -10.0% <= x < 0.0% | 0.0% <= x < 10.0% | 10.0% <= x < 20.0% | 20.0% <= x < 30.0% | 30.0% <= x < 40.0% | x >= 40.0% | other |
|---|---|---|---|---|---|---|---|---|
| 2025/7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/9 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| 2025/10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2025/12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/3 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| 2026/4 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| 2026/5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2026/6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |